187 research outputs found

    High-level Counterexamples for Probabilistic Automata

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    Providing compact and understandable counterexamples for violated system properties is an essential task in model checking. Existing works on counterexamples for probabilistic systems so far computed either a large set of system runs or a subset of the system's states, both of which are of limited use in manual debugging. Many probabilistic systems are described in a guarded command language like the one used by the popular model checker PRISM. In this paper we describe how a smallest possible subset of the commands can be identified which together make the system erroneous. We additionally show how the selected commands can be further simplified to obtain a well-understandable counterexample

    Transient Reward Approximation for Continuous-Time Markov Chains

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    We are interested in the analysis of very large continuous-time Markov chains (CTMCs) with many distinct rates. Such models arise naturally in the context of reliability analysis, e.g., of computer network performability analysis, of power grids, of computer virus vulnerability, and in the study of crowd dynamics. We use abstraction techniques together with novel algorithms for the computation of bounds on the expected final and accumulated rewards in continuous-time Markov decision processes (CTMDPs). These ingredients are combined in a partly symbolic and partly explicit (symblicit) analysis approach. In particular, we circumvent the use of multi-terminal decision diagrams, because the latter do not work well if facing a large number of different rates. We demonstrate the practical applicability and efficiency of the approach on two case studies.Comment: Accepted for publication in IEEE Transactions on Reliabilit

    MeGARA: Menu-based Game Abstraction and Abstraction Refinement of Markov Automata

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    Markov automata combine continuous time, probabilistic transitions, and nondeterminism in a single model. They represent an important and powerful way to model a wide range of complex real-life systems. However, such models tend to be large and difficult to handle, making abstraction and abstraction refinement necessary. In this paper we present an abstraction and abstraction refinement technique for Markov automata, based on the game-based and menu-based abstraction of probabilistic automata. First experiments show that a significant reduction in size is possible using abstraction.Comment: In Proceedings QAPL 2014, arXiv:1406.156

    Combining and Steganography of 3D Face Textures

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    One of the serious issues in communication between people is hiding information from others, and the best way for this, is deceiving them. Since nowadays face images are mostly used in three dimensional format, in this paper we are going to steganography 3D face images, detecting which by curious people will be impossible. As in detecting face only its texture is important, we separate texture from shape matrices, for eliminating half of the extra information, steganography is done only for face texture, and for reconstructing 3D face, we can use any other shape. Moreover, we will indicate that, by using two textures, how two 3D faces can be combined. For a complete description of the process, first, 2D faces are used as an input for building 3D faces, and then 3D textures are hidden within other images.Comment: 6 pages, 10 figures, 16 equations, 5 section

    Accelerating Parametric Probabilistic Verification

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    We present a novel method for computing reachability probabilities of parametric discrete-time Markov chains whose transition probabilities are fractions of polynomials over a set of parameters. Our algorithm is based on two key ingredients: a graph decomposition into strongly connected subgraphs combined with a novel factorization strategy for polynomials. Experimental evaluations show that these approaches can lead to a speed-up of up to several orders of magnitude in comparison to existing approache
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